Adam's Lair game development and casual madness
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  • Asset Management Improvements

    I must preface this progress report with an apology: Doing PR work isn’t exactly my greatest strength and sometimes that means skipping it for a while and keeping the public out of the development loop. Sorry everyone! Here it is: A quick update.

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  • Duality on itch.io

    Duality is now on itch.io! Go check it out:

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  • Duality v2.0 Changelog

    Duality v2.0 is now feature-complete and, until more testing has been done, awaiting its binary release. This posting contains the full changelog since the previous v1.x release.

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  • Project Summary: "Shopfloor"

    Shopfloor was a small project from the “Serious Games” category that was developed for Infineon Technologies. Designed as a casual interlude in scheduled in-house trainings for employees, the goal was to create a game that would be engaging and fun to play, while at the same time providing a platform for reflecting the lessons from their everyday work.

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  • Conditional Details

    If you’ve programmed in C# for a while, you’ve probably stumbled upon the Conditional attribute. It allows you to specify that a certain method will only be called when a certain compilation symbol is defined. Let’s check the details of that.

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Adam
Adam

Software developer, gamedev hobbyist and creator of the Duality framework.

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